Blog Category: Design Systems

Dieter Rams: Reverse Psychology

By Erika Goering,

Lillie and I have chosen Dieter Rams (and his 10 principles of good design) for our exhibit. We’re taking those 10 principles and demonstrating how important they are by showing what happens when they are not considered. We’re referring to this as reverse psychology, where we’re showing the opposite to make our point.

We need to clean up our floor plan for scanning, but here’s a quick explanation of how we’re using the space:

  • The viewer enters the building and goes to the left, then across the length of the building, then up the back stairs, through the hallway, and down the front stairs to end the experience where they began. This utilizes the entire space.
  • Speaking of using the whole space, we also extend the exhibit into the bathrooms to create a richer experience.

As of right now, we’re trying to push our concept further, narrow down our ideas related to our concept, and work out the kinks in what we are actually showing.

  Filed under: Design Systems, KCAI, Learning
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Branding Phase 1

By Erika Goering,

Technology is evolving at a very rapid pace. Luckily, humans are able to adapt to this change because we drive it forward. We use technology to enhance our lives and we improve what it can do for us. This symbiotic relationship between us and our tools is becoming very interesting. It is paving the way for innovations that we’ve never thought possible before. We are starting to merge with our machines.

There’s a middle ground between reality and digital space, where more and more of our lives are starting to take place. This happy medium is a blurred, amorphous realm with infinite possibilities. At the moment, one of the greatest uses of this realm is augmented reality, where reality is overlaid with supplementary content and information to enhance the user’s experience. This window into the “middle ground” is a vital step forward in innovation.

With technology being an ever-changing medium, nothing stays the same for very long. A dynamic environment calls for an adaptive brand, focused on technology-enhanced humanity and blurring what it means to be “real.”



Design Systems: Phase 1

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